Chris Labombard
Computer Programmer

(519) 480-0433
chrislabombard@hotmail.com
67 Talbot St. W (UPPER); Blenheim, ON Canada; N0P 1A0

About This is a portfolio of the projects I've worked on.
For a more detailed overview of my professional experience please see my resume.
Perplexia (iPhone)
  • Release Date: 6/2010
  • Built using iTGB
  • Development Time: 2 months
  • Ranked top 30 trivia and top 100 puzzle games in US App Store.
  • Extensive optimization to accomodate iPhone loading.
  • Fuzzy logic created for riddle answer detection.
  • App Store Link
Smash and Swap (iPhone)
  • Release Date: 7/2010
  • Built using iTGB
  • Development Time: 6 weeks
  • Focus on atmospheric graphics with lighting and movement.
  • App Store Link
Pixie Pond
  • Release Date: TBA
  • Built using TGB
  • Development Time: 3 months
  • Developed from concept to completion.
  • Extensive testing
  • To be released on Big Fish Games
  • Intricate optimizations and performance enhancements
  • Compatability testing across a wide range of systems and operating systems.
  • Download the demo
Basic Bob:
Island of Misfits
  • Completion Date: 10/2005
  • Built using the Torque Game Engine
  • Total development time: 8 months
  • Extensive weapon coding
  • Adaptation of the TGE animation system
  • Artificial Intelligence coding
  • In-Game video
The Funk
  • Release Date: 8/2006
  • Built using the Torque 2D Engine
  • Current development time: 2 months
  • Download an in-development version here
  • Extensive TorqueScript programming
  • TorqueScript interface to a web server
  • Automated update system
  • Online high score system integrated into a Torque GUI using encryption
Club KISS (XBox 360)
  • Release Date: Unknown
  • Built using Torque 3D
  • Current development time: 8 months
  • Complete rewrite of Torque Audio system
  • Created audio engine using OpenAL
  • Ogg encoder / ogg decoder
  • mp3 decoder
  • CD Ripper
  • Fast Fourier Transform calculations
  • Digital filters
  • Band pass filters
  • Complex controlling system for memory management and performance optimization
  • Camera system
  • Player movement systems
Solar Smash
  • Release Date: 4/2006
  • Built using the Torque 2D Engine
  • Current development time: 2 weeks
  • Download an in-development version here
    hit space to start playing
  • Advanced physics simulation
Pizza Sauce 'Em Game
  • Release Date: 12/2006
  • Built using the Torque 2D Engine
  • Total development time: 2 weeks
  • Download the game here
  • This game is a whack-a-mole style game with a pizza theme.
  • The game is relatively simple and was created in a short time span
  • The game has a web interfaced high score system, including a php website for listing the scores.
DigiDaze
  • Release Date: 12/2006
  • Built using the Torque 2D Engine
  • Total development time: 4 weeks
  • DigiDaze is a digital scrapbooking program designed for creating school yearbooks.
  • Placement and manipulation of user content.
  • Complex framework design
  • Large system saving and loading.
Live 3D Worlds Project
  • Release Date: Unknown
  • Built using the Torque Game Engine
  • Implement game features
  • Integrate game with web server
  • Create website, including paypal-game integration.
  • Advanced animation controller
  • In-game user chat using server based audio streaming
Dreamscape Siege
  • Release Date: Unknown
  • Built using the Torque Game Engine and Torque Shader Engine
  • Current Development Time: 12 months
  • Porting code from TSE to TGE and from TGE to TSE including graphics and rendering code
  • IRC module that allows full IRC capabilities inside of a Torque gui
  • Setting up gamestate management and game controllers for different game modes and game decision logic
  • Code refactoring and extensive testing to minimize memory usage and increase performance.
Dig-It: Roman Town
  • Release Date: 8/2009
  • Built using TGB and TGE
  • Current development time: 13 months
  • Extensive TorqueScript programming
  • TGB and TGE integration
  • Creation of several mini-games.
  • Creation of an in-game encylopedia
  • Save load system
  • Modular framework development
  • Custom options menu
Other Prototypes
  • Built using the Torque Game Engine and Torque 2D Engine
  • Fluid flow and reaction simulator in T2D
  • Vehicle adaptations in TGE
  • Complete Player overhaul in TGE
  • Programmatic creation of art assets in TGE
  • Snowboarding physics simulation in Unity3D
  • Complex spring physics simulation in Unity3D
  • Golf ball physics simulations in TGE and Unity3D
  • Simple RPG with inventory system prototype for Nintendo DS