Chris Labombard
Computer Programmer
(519) 480-0433
chrislabombard@hotmail.com
67 Talbot St. W (UPPER); Blenheim, ON Canada; N0P 1A0
About
This is a portfolio of the projects I've worked on.
For a more detailed overview of my professional experience please see
my resume
.
Perplexia (iPhone)
Release Date: 6/2010
Built using iTGB
Development Time: 2 months
Ranked
top 30 trivia and top 100 puzzle games
in US App Store.
Extensive optimization to accomodate iPhone loading.
Fuzzy logic created for riddle answer detection.
App Store Link
Smash and Swap (iPhone)
Release Date: 7/2010
Built using iTGB
Development Time: 6 weeks
Focus on atmospheric graphics with lighting and movement.
App Store Link
Pixie Pond
Release Date: TBA
Built using TGB
Development Time: 3 months
Developed from concept to completion.
Extensive testing
To be released on
Big Fish Games
Intricate optimizations and performance enhancements
Compatability testing across a wide range of systems and operating systems.
Download the demo
Basic Bob:
Island of Misfits
Completion Date: 10/2005
Built using the Torque Game Engine
Total development time: 8 months
Extensive
weapon coding
Adaptation of the
TGE animation
system
Artificial Intelligence coding
In-Game video
The Funk
Release Date: 8/2006
Built using the Torque 2D Engine
Current development time: 2 months
Download an in-development version
here
Extensive TorqueScript programming
TorqueScript
interface to a web server
Automated
update system
Online
high score system
integrated into a Torque GUI using
encryption
Club KISS (XBox 360)
Release Date: Unknown
Built using Torque 3D
Current development time: 8 months
Complete rewrite of Torque Audio system
Created audio engine using OpenAL
Ogg encoder / ogg decoder
mp3 decoder
CD Ripper
Fast Fourier Transform calculations
Digital filters
Band pass filters
Complex controlling system for memory management and performance optimization
Camera system
Player movement systems
Solar Smash
Release Date: 4/2006
Built using the Torque 2D Engine
Current development time: 2 weeks
Download an in-development version
here
hit space to start playing
Advanced
physics simulation
Pizza Sauce 'Em Game
Release Date: 12/2006
Built using the Torque 2D Engine
Total development time: 2 weeks
Download the game
here
This game is a whack-a-mole style game with a pizza theme.
The game is relatively simple and was created in a short time span
The game has a web interfaced high score system, including a php website for listing the scores.
DigiDaze
Release Date: 12/2006
Built using the Torque 2D Engine
Total development time: 4 weeks
DigiDaze is a digital scrapbooking program designed for creating school yearbooks.
Placement and manipulation of user content.
Complex framework design
Large system saving and loading.
Live 3D Worlds Project
Release Date: Unknown
Built using the Torque Game Engine
Implement game features
Integrate game with web server
Create website, including paypal-game integration.
Advanced animation controller
In-game user chat using server based audio streaming
Dreamscape Siege
Release Date: Unknown
Built using the Torque Game Engine and Torque Shader Engine
Current Development Time: 12 months
Porting code from TSE to TGE and from TGE to TSE including graphics and rendering code
IRC module
that allows full IRC capabilities inside of a Torque gui
Setting up gamestate management and game controllers for different game modes and game decision logic
Code refactoring and extensive testing to minimize memory usage and increase performance.
Dig-It: Roman Town
Release Date: 8/2009
Built using TGB and TGE
Current development time: 13 months
Extensive TorqueScript programming
TGB and TGE integration
Creation of several mini-games.
Creation of an in-game encylopedia
Save load system
Modular framework development
Custom options menu
Other Prototypes
Built using the Torque Game Engine and Torque 2D Engine
Fluid flow and reaction simulator in T2D
Vehicle adaptations
in TGE
Complete
Player overhaul
in TGE
Programmatic creation of art assets in TGE
Snowboarding physics simulation in Unity3D
Complex spring physics simulation in Unity3D
Golf ball physics simulations in TGE and Unity3D
Simple RPG with inventory system prototype for Nintendo DS